We build the 3D models. You approve them.

Most stores don't have 3D files, and they shouldn't need them. We build models from your photos, specs or CAD, and nothing goes live until you approve it.

Dmytro DzandzavaJan 27, 2026
A 3D artist modelling a product at his desk

The biggest reason stores don't use 3D isn't price or technology. It's the models. A configurator needs a 3D model of every product, and most catalogues exist as photos and spreadsheets.

So we build them.

What we start from

Whatever you have:

  • Photos from your product pages or a quick shoot.
  • Specs: dimensions, materials, the list of options.
  • CAD, if the product comes from engineering.

From that, our team builds a model at real-world scale, with every option and finish you sell set up as part of the configurator.

You approve before launch

Nothing goes live until you've seen it. You review the model, the materials and the options in a preview, ask for changes, and approve it. Only then does it appear on your store.

This matters more than it sounds. The person who knows whether that oak is the right oak is you, not us.

Real size, from the start

We build at one unit to one metre. That's what makes AR show the product at its true size in the shopper's room, and it's much easier to get right at the start than to fix later.

If you have your own files

You don't have to use us. You can upload GLB, GLTF or FBX files, import from CAD, or start from a ready model in our library. Mixing the two works too: upload what you have and send us the rest.

Where it stops

Larger ranges are quoted per job, based on how many products and options you have. Simple products are quick; a full modular range takes longer.

Next step

Send us your range: a few product links and the options you sell. We'll come back with what it takes to get them into 3D. Plans are on Pricing.

Dmytro DzandzavaDelivery Manager

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